While I was on holiday a few weeks ago, I noticed a game that I was following had finally been released. That game was ‘My Friend Pedro’. My thoughts on the media released on the lead up to launch was that this game looks like an insane, matrix style bullet time chaos, cluster fuck and those initial thoughts hold up pretty well after the play time I have had.
I’ve racked up about 4 hours of in game time. Upon starting you are shown the basics and the controls to let you dive in fast. Throughout the initial levels with each new mechanic/puzzle being introduced you are taught how to interact or overcome said mechanic. This style suits me to a tee where you are hand fed mechanics step by step rather than with some games I often feel overloaded and thrown in at the deep end expected to be a master from the word go. The games controls are pretty simple, I can’t get into the habit of holding W to dodge but I assume I will get used to it in time.
The game lets you live out some of the wildest action movie scenes you can think of, be that racing through the streets on a motor bike, shooting down missiles,kick-flipping a skate board off someones head or slaughtering near endless bad guys while free falling from a skyscraper. Right off the bat the volume is cranked up to 11/10 as you begin to clean up the streets, all with the helpful direction from your yellow banana friend Pedro.
My Friend Pedro is arguably the first ‘big’ title from independent indie developer DeadToast Entertainment being released on Steam, GOG.com, Humble Store, PS4 and Nintendo Switch the game is currently £15.50 and I am really looking forward to what’s next for DeadToast and My Friend Pedro. Be sure to check out my ‘Lets Play’ over on my YouTube Channel.