Gorn 1.0 Arrives (Lamps will be broken!)

Tomorrow (18/07/19) sees Gorn the brutally hilarious VR gladiator fighting game move out of early access to version 1.0. I’ve followed the games development regularly playing while in early access for over a year and am super stoked for it to finally be released.

Its a VR only game so if you don’t own an Oculus Rift or Vive (PS VR soon!) this article is not for you. In Gorn you take the role of a Roman gladiator battling against groups of meat heads who rightly so approach you rather cautiously. Before a game beings you are presented with plethora of weapons to choose from and upon selecting your favourite you raise your hands in the air saluting Caesar to begin the fight. Don’t let the cartoonish graphics fool you this game is brutal I’ve lost count of how many hearts I’ve plucked from men’s chests with a spear or how many skulls I’ve sliced in half with the battle axe. This game comes with a massive warning, play in an open area as furniture is likely to get broken or at least smacked with flailing arms when you get overwhelmed. I took a golf swing at the free standing lamp in my living room while playing this, in game I was trying get an achievement of hitting 5 enemies out of the arena so had taken to using a 2 handed war-hammer like a 5 iron.

The game uses the pull yourself along movement system if you are familiar with VR games this most likely wont pose a challenge but can take some getting used to if you are trying VR for the first time. Depth wise Gorn has a large amount of additional weapons to unlock by defeating bosses or meeting certain kill criteria which gives the game a surprising amount of longevity. Version 1.0 brings the Crab & the “diss” track below if its anything like the rest of the game it wont be anything less than bonkers.

This game is a must for parties or introducing people to VR it comes in at £14.99 and is well worth the price for the hilarity it brings alone.

Review – My Friend Pedro

While I was on holiday a few weeks ago, I noticed a game that I was following had finally been released. That game was ‘My Friend Pedro’. My thoughts on the media released on the lead up to launch was that this game looks like an insane, matrix style bullet time chaos, cluster fuck and those initial thoughts hold up pretty well after the play time I have had.

I’ve racked up about 4 hours of in game time. Upon starting you are shown the basics and the controls to let you dive in fast. Throughout the initial levels with each new mechanic/puzzle being introduced you are taught how to interact or overcome said mechanic. This style suits me to a tee where you are hand fed mechanics step by step rather than with some games I often feel overloaded and thrown in at the deep end expected to be a master from the word go. The games controls are pretty simple, I can’t get into the habit of holding W to dodge but I assume I will get used to it in time.

The game lets you live out some of the wildest action movie scenes you can think of, be that racing through the streets on a motor bike, shooting down missiles,kick-flipping a skate board off someones head or slaughtering near endless bad guys while free falling from a skyscraper. Right off the bat the volume is cranked up to 11/10 as you begin to clean up the streets, all with the helpful direction from your yellow banana friend Pedro.

My Friend Pedro is arguably the first ‘big’ title from independent indie developer DeadToast Entertainment being released on Steam, GOG.com, Humble Store, PS4 and Nintendo Switch the game is currently £15.50 and I am really looking forward to what’s next for DeadToast and My Friend Pedro. Be sure to check out my ‘Lets Play’ over on my YouTube Channel.

Darkest Dungeon Review

Darkest Dungeon was available in early access for just over 1 year before it’s official launch a few weeks ago on January 19th. So while the title indicates that this review is a first impression, it is more my thoughts on version 1.0 rather than first impressions on a game which has been around for a fair bit of time.

Darkest-Dungeon

Having signed up for the early access to Darkest Dungeon, I previously racked up around 3-4 hours of play but then made a conscious decision to stop playing. Various aspects of the game were still changing on a frequent basis, so I figured I would wait, biding my time for the game launch to complete it, which in my view is the best experience.

If I had to describe Darkest Dungeon in a few words, I’d say it is a side scrolling Dungeon RPG in which the game tries its up-most to make you lose.Set somewhere in 15th-16th century, Darkest dungeon is a game about management and taking risks, pushing your luck where you think you can and dealing with the consequences when that game hits back at you for pushing to hard. You are the player and as far as story goes are tasked with restoring an old man’s manor. The only problem is that the depths of hell have spilled out below the manor and taken over the surrounding cellars and grounds. You assemble a party of 4, based on many different classes available and set out into the Darkest Dungeon to reclaim what has been taken away and left to rot.

The first thing you realise is how much the game is against you; at every turn you are taking damage, be it a blow from a cult zealot or from looting treasure from a cursed wardrobe, you are always fighting an up hill battle to survive and keep your party alive. Darkest Dungeon works on both health and a stress mechanic. Health is as you expect. Should a party members health reach zero, they die. Stress brings a whole new element to contend with, for if a character gets to stressed then he/she can develop a bad trait that will in turn bring the rest of the party down resulting in more stress and potentially more bad traits.

Darkest Dungeon looks great, taking its art style from graphic novels it provides an eerie feel as you wander the depths of the manor trying to stay alive. So far, I’ve played about 12 hours of the game. I’ve been taking it slow, trying not to lose anyone along the way and thinking about each move before I decide to commit. For the most part I feel I am doing well, but I have a feeling death in this game can’t be helped and it won’t be long before a key party member falls and I have to pull in a rookie to fill the gap.

darkest dungeon screen

When I first ventured into my medium size dungeon I thought I was stocked up to take on anything, and while I had an answer for the most part, nothing was going my way. Every strike was a miss and every chance to loot some goods had some ill effect on my party. My party was stressing and so was I. Finally made the choice to flee, valuing the lives of my party over the glory of completing a dungeon. Fleeing allows you to keep all the loot you have currently gathered, but your party takes the hit of keeping any stress and ailments that were endured during the run. Some of the ailments can have dire effects on the moral of the rest of the party; for example a party member can become abusive and will shout curses and jibes at their comrades, thus in turn bring down party moral even more.

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Darkest dungeon has a nice pace that I could and have passed a whole Sunday afternoons playing. Anyone who enjoys a good RPG dungeon crawler or rouge like games then Darkest Dungeon is for you.